It's also why your fantasy league has been generating some
unexpected winners in 2006. Rushing touchdown production among the
league's top ground-gainers is down -- way down -- over the first three
weeks of the season. Compared to full-year statistics from 2005,
per-game rushing touchdown production among the top 12 NFL rushers (the
group fantasy players generally refer to as "No. 1 RBs") is down an
eye-popping 36 percent this season.
The top 12 rushers of 2005 generated .69 rushing touchdowns per game. In 2006, that group is producing just .44 touchdowns per game. The rate drops only slightly why we look at the top 24 rushers, who are scoring .41 touchdown per game, adjusted for byes.
The downward trend is less pronounced when the comparison is applied
across the league's top 24 rushers, but it doesn't go away. Among these
likely starters, rushing TD production is down about 21 percent.
I don't have time to do a full analysis this morning, but look at
some quick indicators and you'll spot the outline of a larger trend:
After three weeks of play, NFL defenses are stuffing the run in ways
that could change fantasy strategy.
- Four of the top five NFL rushers this season have yet to score a rushing touchdown.
- Five of the top 12 rushers have a yards-per-carry average below the
magic 4.0 threshold. Last year only one of the top 12 held that dubious
distinction.
- The No. 12 rusher in the NFL is a quarterback.
- Six of the top 24 are either backups or members of Running Back By Committee systems.
The big question: Why? Has the current arms race between offensive
and defensive strategy made running the ball less effective? Has the
evolution of offensive line philosophy emphasized pass protection over
run production? Is there less talent? Or was 2005 the anomaly?
In the meantime, fantasy football players should be prepared to
adjust their roster philosophy. If the era of the dominant Franchise RB
is in decline, then the position might become more like WR, where
situational matchups and waiver-wire scouting make up a big part of the
game.
Originally posted on Xark! on Sept. 26, 2006.
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