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  • Xark began as a group blog in June 2005 but continues today as founder Dan Conover's primary blog-home. Posts by longtime Xark authors Janet Edens and John Sloop may also appear alongside Dan's here from time to time, depending on whatever.

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Saturday, August 19, 2006


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You're my hero! :-D


I know several gamers and con-goers and LARPers but while they've told me about their activities and shown pictures, your post really gives me an idea of how it feels.


I will also add that I intentionally hooked one of my my nephews on Dark Age of Camelot so we could "hang out" despite being 700 miles apart. So in that case our escape from reality was in service of reality :)


As many of you know, all four of our kids play World of Warcraft, and two of them are level 60 warlocks, so I do a lot of thinking about these massive multiplayer worlds. On top of that, I'm professionally fascinated by the idea of integrating game concepts into the way we present news online.

Anyway, late last week it occurred to me that gaming could conceivably challenge Milan Kundera's idea of "The Unbearable Lightness of Being," which has to do with the fact that there are no do-overs in life. Things happen, we make choices and we never know how any of the alternatives could turn out.

Will that be true for all future generations? The ultimate game would be one in which you play yourself, with all your attributes and history, in an alternate future. Seems impossible, but then again, the Internet seemed like an exotic fantasy when William Gibson wrote Neuromancer in 1984.

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